{"doi":"10.18260/1-2--42723","title":"Board 269: Engineering Ethics through High-Impact Game-Based Ethical Interventions: Design and Playful Assessment","abstract":"Rowan University are conducting a mixed-methods project investigating how game-based or playful learning with strongly situated components can influence first-year engineering students' ethical knowledge, awareness, and decision making.We have conducted preliminary analyses of first-year students' ethical reasoning and knowledge using the Defining Issues Test 2 (DIT-2), Engineering Ethics Reasoning Instrument (EERI), and concept map assessment to characterize where students \"are at\" when they come to college, the results of which can be found in past ASEE publications.Additionally, we have developed a suite of ethics-driven classroom games that have been implemented and evaluated across three universities, engaging over 400 first-year engineering students.Now in its third year, we are modifying and (re)designing two of the gamebased ethics interventions to (1) more accurately align with the ethical dilemmas in the EERI, (2) allow for more flexibility in modality of how the games are distributed to faculty and students, and (3) provide more variety in terms of the contexts of ethical dilemmas as well as types of dilemmas.As part of the continued development of the game-based ethical interventions, we are piloting a new assessment tool specific for playful learning in engineering ethics and aimed at measuring students ethical reasoning and thought process after they have played the game(s).The past year has provided insight into the potential limitations of the existing methods for measuring changes in ethical reasoning in students, as well as compared changes between first year and senior students.The last year has highlighted the situated or contextual nature of much of the ethical decision making that students do and incorporated both qualitative and quantitative methods.Further results from this investigation will provide the engineering education community with a set of impactful and research-based playful learning pedagogy and assessment that will help students confront social and ethical dilemmas in their professional lives.","journal":"Papers on Engineering Education Repository (American Society for Engineering Education)","year":2024,"id":494029,"datarank":0.0,"base_score":0.0,"endowment":0.0,"self_citation_contribution":0.0,"citation_network_contribution":0.0,"self_endowment_contribution":0.0,"citer_contribution":0.0,"corpus_percentile":null,"corpus_rank":null,"citation_count":0,"citer_count":0,"citers_with_citation_signal":0,"citers_with_endowment":0,"datacite_reuse_total":0,"is_dataset":false,"is_dataset_confidence":0.962,"is_data_producer":false,"deposit_databanks":null,"is_oa":true,"file_count":0,"downloads":0,"has_version_chain":false,"published_date":"2024-01-01","fair_score":null,"fair_percentile":null,"algorithm_id":"datarank_citation_only_1hop_v6","ranking_scope":"data_only","authors":[{"id":815660,"name":"Scott Streiner","orcid":null,"position":1,"is_corresponding":false},{"id":1340813,"name":"Kevin Dahm","orcid":null,"position":2,"is_corresponding":false},{"id":815012,"name":"Richard Cimino","orcid":"0000-0003-4171-4133","position":3,"is_corresponding":false},{"id":815661,"name":"Jennifer Pascal","orcid":null,"position":4,"is_corresponding":false},{"id":815011,"name":"Daniel Burkey","orcid":"0000-0001-7451-5005","position":0,"is_corresponding":true}],"reference_count":7,"raw_metadata":null,"created_at":"2026-07-19T02:09:07.920649Z","pmid":null,"pmcid":null,"fwci":null,"citation_percentile":null,"influential_citations":0,"oa_status":null,"license":null,"views":0,"total_file_size_bytes":0,"version_count":0,"fair_f":null,"fair_a":null,"fair_i":null,"fair_r":null,"fair_zscore":null,"fair_rationale":null,"fair_model":null,"fair_agent_version":null,"fair_fulltext_source":null,"fair_has_llm":null,"fair_computed_at":null,"clinical_trials":[],"software_tools":[],"db_accessions":[],"linked_datasets":[],"topics":[]}